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Bryan Lee Peterson is a nearing publication writer of novels, fiction, non-fiction, and screen plays. He is also the editor of Instructionslistsandnotes.com, a literary blog. You can see some of his writing at www.mindofbryan.com, ihopeyourehappy.com, or check out his upcoming podcasts, The Hidden: Urban Decay, an urban horror/fantasy novel, and The Compulsive Writer's Support Group.
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It was dark as night in Malcolm’s bedroom when he woke, startled by
a half-heard sound. It was a sound that hung in Malcolm’s head,
existing partly in the dream and partly in the real world without
committing to either. He looked at the window. Not a hint of morning
light peeked from around the edges of the shade. It was too early to
get up, way too early, which could only mean that he was being visited.
The blue digits of his alarm clock strobed brightly, pulsated, as his
eyes tried to adjust. Transitions from dream to waking were a gray area
of experience, leaving a confusion of what was true and what wasn’t. He
tried to remember what had roused him from sleep and his nightmares,
but that took more energy than he had. The thought faded as fast as his
memory of his dreams.
It was the uncertainty of perception that confused Malcolm, the
sensation of being hopelessly surrounded by darkness and of being in a
room which pervaded with the sudden and jarring silence that comes only
to someone who has woken from a nightmare just before death, but is not
yet ready to open his eyes and find out if he really was just dreaming.
In his dream, whatever it was he had been fighting was pouncing on him,
but he usually slept through the scene of his own death.
His first coherent thought of the day was tinged with paranoia. What
caused him to wake? He’d heard a sound, it had just come back to him,
or maybe the telepathic perception of movement in the room, but now
that he was more awake, he was sure it was definitely something
external to the dream itself. His eyes were still heavy, groggy,
desiring to remain closed, forcing him back under to delta wave, rapid
eye movement and more nightmares.
#
The next time he woke up, he was tangled in the covers, could feel
the sheet wrapped around his leg, and snaking up his chest into his
clenched hand. He was acting out his dreams again, another fitful
surrender to the subconscious. He thought it was just moments since
he’d last found wakefulness, but couldn’t be sure. He couldn’t move.
He forced his eyes open. The sun must have been just rising above
the horizon, a small amount of blue light slipped in around the shade.
Even this dim light was shockingly painful, unexpected, lambent.
He wondered if he was waking in a dream within a dream, and scanned
the room for clues. He couldn’t tell. Had he left his shirt draped like
that over his dresser, or was that a shrouded figure?
He forced his eyes open. This time the sun must have been just
rising above the horizon, a small amount of blue light slipped in
around the shade. Even this dim light was painful, unexpected, lambent.
He took in what information he could without moving. There was no
need to alert anything that shouldn’t be in the room if he could avoid
it. It was unnatural for him to wake up like this, he knew something
wasn’t right. He couldn’t move no matter how hard he tried. He pushed
hard, his heart started beating faster under the strain of his
exertions, and hearing the rapid dull thud in his head, he got nervous,
which made it beat even faster.
Then a half-heard sound came from across the room, like the sound of
his cat, its claws looking for a blood fix. It couldn’t have been the
cat. The cat never left the front room, and had died years ago. Malcolm
blinked and grunted. Had he woken up before today? Or were those in
dreams?
The sound came again, just at the edge of perception. It had woken
him before, too. It was real. His confusion told him to be wary, but
something kept him from knowing quite why.
Early morning noises always made him suspicious. Human intruders
don’t come into apartments like Malcolm’s. It had to be something far
worse. The urge to sleep was much greater than if he’d woken up early
and was still drowsy, it was unnatural, and impossible to resist. It
silently eased any fear he had, comforted him, lulled him into
forgetting why he was suddenly awake. His joints were stiff, his motor
responses resisted his desire to turn, to find a position that wouldn’t
knot his muscles by the time the alarm goes off, every thought fell to
sleep.
The sensation worked against him, he tried to push his arm off his
chest but it exhausted every effort of his whole body, and he couldn’t
even be sure if it had moved at all. The notion that this was just a
hypnagogic delusion occurred to him, but he dismissed the thought even
before it completed itself.
He just wanted to sleep, an artificial instinct told him all was
safe. Just go to sleep. Just go to sleep. Over and over, they lulled
him, gained strength of effect in the incantation. Just go back to
sleep.
He knew then that something was wrong, he fought to stay awake,
despite the overwhelming desire to return to the false safety of night,
trying to hear what had woken him. The room remained silent, pushed him
back over the edge to fall back to sleep.
He was just out of a sleep cycle enough to be relieved that he didn’t slip back into his dream.
Then he heard more sounds, and a half-felt tug came at the blankets
near his feet, then a movement on his chest, the sensation of something
with no weight pouncing. He awoke again, this time suddenly fully
aware, and eye to eye with a Mara. Malcolm could only barely make out
its form in the low light. The glow of its eyes faintly illuminated
Malcolm’s face. The illumination was like a candle, traveling only
those few inches before being lost in the darkness.
Malcolm shuddered in surprise, his body convulsed, every muscle
fired once in unison trying to break free of the Mara’s hold, and the
Mara uttered a singularly unimpressive squeak of surprise. Prey never
moved that much when under its control. The prey never moved at all.
The little creature closed in anyway, feeling confidence in its powers.
Another warning sign it ignored: Malcolm continued to stare directly into its eyes.
The Mara went on with its feeding, sensing that the prey had already
moved into the first stage of fear: awareness. It wrapped its tiny hand
around Malcolm’s throat, ready to feed.
Malcolm was alert now, and saw through the deception, saw it for
what it was. Malcolm’s perception was this: a small, translucent green
creature, knee high at best, large bright yellow insect-like eyes, a
large round head supported on a tiny body, strangling him softly with
delicate hands more befitting something out of a cartoon than a
predator. What the Mara thought Malcolm saw was this: desiccated flesh
stretched taught over a huge frame, claws long enough to go all the way
through, tattered black skin stretched over bone wings, spiky gray hair
covering its body. Or maybe just eyes, large and glowing red, a body
unreliably outlined by dark perched above the prey. Or maybe two
figures in the room, lights outside the window, the abduction
psychodrama.
The Mara realized then that something wasn’t happening that it was
expecting, the energy rush of feeding wasn’t coming. The thought that
something was wrong broke through its primal thought process a very
brief moment before it was too late. Malcolm knitted his brow, and
reached up. Now it was the Mara panicking, now it was the Mara being
strangled. Now it was the Mara that was screaming and tumbling through
the air, striking the wall, falling to the ground, and now it was
Malcolm feeling only drowsy and angered, and knowing he wouldn’t get
back to sleep.
The Mara ran through its instinctual devices, wondering what it had
done wrong, but then it saw its prey rise and look directly at it. It
wasn’t the time for learning processes. It was the time for survival.
It looked for a way out of the situation, but no ideas were
forthcoming. The thought occurred to it to flee, but as this thought
flashed through consciousness like an uncertain leap into fog, it found
Malcolm standing overhead, impassible. The cornered Mara geared up the
fiercest responses it could muster.
Malcolm recoiled his leg and kicked the Mara, his foot striking with
a satisfying thud that felt as if this creature had a measurable mass.
This always troubled Malcolm, how they had no weight but still could be
felt and handled, were just as deadly as anything anyone else could
see. The physics of the phenomena was something Malcolm had only just
begun to study.
The Mara doubled over and moaned. The first kick hadn’t satisfied
Malcolm’s frustration, and so he kicked again, and again for good
measure. He hesitated a moment as the creature, still only half-seen by
morning light, tried to recover.
As he recoiled his leg for another strike, Malcolm decided he could
not take out enough frustration on the little Mara to salve himself,
and so he picked it up again by the throat and carried it, kicking and
protesting like a petulant child, its little hands prying at Malcolm’s
grip. Malcolm walked it determinedly down the hall, turning left into
the kitchen, his eyes landing on the coffee maker on his counter.
The little glass pot waited to fulfill its purpose in life, and it
gave Malcolm a new thought on this early morning, a thought of his
curse, a thought of his ability, his own personal stigmata, and how it
just cost him another morning’s sleep. And a thought of coffee. How
much of a relief it would be to wake up to a simple cup of coffee
without something like this happening. It didn’t seem like it would be
too much to ask.
Malcolm paused here, holding the Mara, flipped the switch on the
coffee maker. The light came on reassuringly. He waited for a promising
gurgle, and then continued to his back door.
As Malcolm opened the door, the Mara screamed loudly, a sharp and
piercing cry that cut especially deeply in the auditory nerve this
early in the morning. It was like a demonic dog whistle, and Malcolm
was the only one who could hear it. This made him want to kill it even
more. He dropped it to the stoop, as nonchalantly as if he were putting
out a cat. The Mara began to writhe, rolling on its back, kicking and
turning, but it was too late. Its figure began to dissipate and
disintegrate in the sunlight as it got to its feet. It ran for the open
door, but it had already mostly disappeared, only its legs were
running, then only its calves and feet, then only its left foot stepped
on the threshold of his apartment before also disappearing into a
vapor. Malcolm stepped away, back inside, to his cereal, coffee and
newspaper.
The cereal he chose from a systematic filing order in his pantry was
the same cereal he’d been eating every Tuesday since he was seven:
Cap’n Crunch. He removed the milk from the refrigerator and a bowl from
the cupboard. He opened the jug of milk and poured, but only a small
trickle came out.
So now Malcolm was awake, and had almost consumed a light breakfast. He sat down to record it in his journal.
June 24th, 2003: Woke up early this morning. I had no
choice. A Mara was trying to strangle me. Mara feed on fear and
helplessness, then leave you bewildered and seemingly untouched,
leaving you to wonder if it all really happened.
Awareness. You must be aware of something to fear it. Prey is never
afraid of the hunter hidden perfectly behind the dark undergrowth. Fear
is part of the hunt, and the prey must see the hunter, hear the hunter,
smell the hunter to fear it.
When you feed on fear, apprehension is the appetizer.
This is how a Mara feeds: First the Mara lets you know its there by
making a slight sound, drawing attention, letting you imagine the
worst; a hostage mind running through its worst case scenarios is its
playground. It is nocturnal and has learned you are more susceptible to
horrific imaginings if it strikes at night. You create your own image,
confront the menagerie of your nightmares, making the prey complicit in
its own predation.
Most prey visualizes a much larger creature, its own natural predator,
or visualize simulacra over other things in the room, giving common
objects a form that is anything but small and impish or familiar.
Usually it appears huge, frightful, or numerous.
You’re paralyzed before it touches you. Your heart starts pumping
faster, supplying blood to muscles that cannot move. Some victims might
fall prey to a heart attack right here, ruining the meal for the Mara.
The Mara needs a captive and alert prey. Only then will the Mara reveal
itself.
In the end they’re only a nuisance, a weak species, almost never fatal.
I don’t even need to cast a spell to kill them, which was good, because
I had no pen and paper handy. Since they are so prone to nocturnal
hunting, they have an intolerance to sunlight. If they were more
common, or deadly, I’d keep a sun lamp on my night stand. As it was, my
weapon was just below the horizon.
I killed it, of course.
I don’t really mind Mara attacks, not like the bigger demons, but it’s a damn ugly thing to wake up to. I also ran out of milk.
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The Hidden is a series of novels that I am writing based on
television scripts written with the team of Kevin Mackey, Dirk Tiede,
Dan Haracz, and Michael Kuhl. It focuses on the life of Malcolm Pierce,
a rather ordinary man who can see all sorts of ghosts, demons, and
other assorted nasties. He chooses to fight these while keeping them as
hidden from public knowledge as possible. His fight is aided by his use
of practical magic, instincts and messages that come to him in found
text, though he’s never understood the source of these messages.
His experiences in the paranormal, he has come into contact with all
sorts of paranormal events and societies, including a race of shape
shifters that evolved along with humans, exist with us, and either
tolerate us or want all humans wiped off the face of the earth. Demons
are made up of races from another dimension who cross over to the earth
either by magic use or via portals formed where matter is breaking
down, things like nuclear reactors and supercolliders.
Malcolm may fight these things along many lines, via his connection
with Chicago Police Detective Jon Nami, Father Llewellyn, a church
clergyman who helps with domestic disturbances, and a network of other
connections. One of the central themes is the toll it takes on
Malcolm’s life, he can barely keep a job. He also has a girlfriend, a
succubus who is trying to have her first real relationship.
Most stories are set in Chicago, but they can range all over.
I’m planning on a podcast version of the novel to be released
shortly after the election. Writing my political blog is taking my time
right now.
I’ll also write up some more dynamic copy for this soon. This is more about, rather than promo.
I also plan on a second podcast in support of this, which I call The
Compulsive Writer’s Support Group. I’ll keep you posted on details on
these and other projects right here.
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These are the notes for a podcast I’m preparing about writing called
The Compulsive Writer’s Support Group. When it’s ready, it will be
available through here and mindofbryan.com.
The question comes out about outlining a lot from beginning writers,
and advice from pros is kind of spotty, and sometimes not all that
helpful. I want to give some guidance and some ideas for you.
We can break writers into two different groups, or create a spectrum
between these two points. Some writers are completely organic, and some
are completely structured. There isn’t anything wrong with either. It’s
just an individual way of working. The organic writer has no plan in
mind when writing commences, and the path of the piece is discovered in
the writing process. The structured writer comes up with a kernel, and
may do some early exploration but tends towards finding a plot quickly,
creating an outline and writing the way through. I have a tendency to
feel that these are two words for the same thing in some ways, but
we’ll get to that.
My word of warning is this: if you want to experiment with organic
writing and you are a structured writer, you might want to pick a short
subject to start with. Any sort of writing is a skill and it takes work
to develop not just the skill, but the confidence to push through. A
case in point from my own life was in the original writing sessions for
The Hidden. We were writing television scripts, and each was 60+ pages
of script, which can equate to 75 pages of novella. One of the better
episodes was written by Dan Haracz, and he wrote in a very structured
way, we talked out the story, had an outline and scene breakdown, and
things maybe changed somewhere in the middle, but the structure was
viewed as flexible and it all worked out. His next episode he decided
to try to let it grow organically, and it fell apart. He wasn’t used to
dealing with ideas in disparate parts of the timeline, couldn’t
organize thoughts, and just kind of lost the story. I still remember
the story, and have it in my head, and will write it soon. I think the
failure was that he wasn’t used to writing in this manner, and so
organization became an issue, but also that he didn’t have the
confidence that he could push through.
I’ll tell you what I do. I’m very organic on most of my short
stories. I know at the very most if I take a wrong turn, I’m going to
lose 5,000 words, which for me could be a couple days, could be a
couple hours. I heard one writer talking recently and he said he writes
organically, and the most he’s ever had to throw out was 90,000 words.
Gulp. But we have a lesson to be learned here. Don’t be afraid to write
the wrong words, or the wrong story. I have had times where I knew a
story was wrong, but it wouldn’t go away until I had it written out.
The wrong story was a block to the right one. Beginning writers are
generally afraid to set down the wrong thing, or to throw away stuff
they’ve set down. Pro writers will tell you that this is quite common,
an accepted part of the trade. Don’t fear it. Every word that you write
makes you a better writer. Every word you don’t write puts you farther
from being a good writer.
Now, I have a lot of stories floating around in my head, and they
all get worked on constantly, and so the organic portion of my process
happens without paper and computer. I take notes as things happen, but
mostly I wait until a story is ready to be written before I write it.
With as many stories as I have, that is possible. A younger writer
might not have that, and so the process is much more on paper.
With longer projects, I definitely outline. I start at the beginning
and usually have a good idea of where things are going from beginning
to end. In fact, a lot of the time, I can’t even outline fast enough
for my head. My outlines are a list of scenes with occasional bits of
dialog. The descriptions may be 20-250 words, more if they have pieces
of what I think will be finished text. For my next book, I think that
for an expected 1000+ pages, my outline is going to be 200 pages on its
own. I remember mentioning that to a friend, who was currently working
on his largest project, twenty five comic pages. It blew him away.
I really consider this my first draft. My friends who are writers
can’t even make heads or tails out of it, but it all makes sense to me.
When I write my first attempt at a finished product, I don’t look at
this as a rigid outline at all. Sometimes scenes merge, sometimes they
drop out, sometimes they move. I keep a mind on it being an organic
story with real characters who don’t necessarily act as they were
expected in the outline phase. This is a fear of organic writers, that
the outline will force them into a plot that is not natural. If we
remember that the outline is mutable, we lose that worry. We can keep
asking ourselves “what would this character do next?” but it might be
rephrased, “is this really what this character does next?”
I often hear the questions, “I have a middle and no beginning or
end, what do I do?” or “I have a world and a few scenes and characters,
but I don’t know what to do with them.” My suggestion is to arrange
what you have, either in a file or if you prefer to work more
concretely, on note cards, and try to write the scene in either
direction. As that question, where does this go? How do these link up?
What does this character do next? What led to this scene? When we come
up with ideas for books, the first plot points we come up with are the
big ones. I’m going to use Star Wars as an example, since it is one of
the most universal cultural events that is worth analyzing. I’m going
to put money on the notion that Lucas didn’t get a great idea about
picking two robots out of a line-up, in particular one that can speak
to moisture vaporators, and the rest of the story came from that point.
It is a mundane scene that serves only to get the droids to Luke. I’m
guessing Lucas started with points like the Death Star blowing up and
rescue of Leia, and then filled in between.
Now, it seems to me that most beginning writers don’t think about
structure, and this is because they don’t teach structure in a lot of
classes. We all remember, probably, the rising structure of the story.
We start with an inciting incident, build it slowly, but with certain
acceleration to a climax, and then have a slight denouement. It looks
something like one delta wave cycle, or maybe a saw wave. I think this
is one structure, and the most basic. It works for short pieces, and in
larger pieces, on a whole. If we look at a famous story, the first Star
Wars movie, we start with the inciting incident—Leia’s ship being
boarded. Then we drop to this small unwitting desert planet, and rise
to the inevitable big battle that blows up the Death Star. There are
other climax points, though. We rise in tension until Dantooine is
blown up. Then we hit the first climax, the fight in the prison block.
The escape is another little climax, and then we get to the big battle.
I think there are other structures. My next book is based on a
spiral, or more to the point, a fractal, and The Hidden is also. The
first sequences in these books are a microscale version of the rest of
the book. In the Hidden Malcolm wakes up, finds he is being attacked by
a demon. He discovers what is happening, has a brief confrontation and
then dispatches the offender. Then the story moves on, and the pattern
repeats a couple times on an ever grander scale. In Inside, my next
book, Michael has an art showing, his sister comes in with trouble, his
parents come to visit, the protest happens outside, the showing is
infiltrated and attacked, with some innocent people caught in the
crossfire, and we are all left standing wondering why this has to
happen. This expands into a plot where similar events happen as the
conflict grows and the stakes get higher until the final climax of the
book.
In part two of this article, I’ll cover several other structures in
writing from various mediums that can be applied to any type of
narrative writing.
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This is part two of notes from a planned podcast called The
Compulsive Writer’s Support Group. It will be available on my official
website, www.mindofbryan.com,
as well as via a link here. In this section I’m going to talk about the
three-act structure of film. I believe this might be a good way to give
structure to a novel, especially a shorter Nanowrimo sized novel.
Screenwriters and filmmakers employ a couple different structures:
acts and reels. These are simultaneous structures, and I’m much more
used to thinking in acts.
In terms of reels, let’s imagine that every movie is 90-120 minutes.
This number works for most films. There is a physical limit to how much
film we can load onto a projector, and that’s something like 20
minutes. That is a reel. I hear reels being used more in pitching a
movie, and producers like to hear very significant things about the
first reel, explosions, car chases, a body, whatever really gets the
action going. Most acts wind up being two reels in length. If we think
about it, most movies have a very significant plot point 15-20 minutes
in. Maybe this is a good number for the average movie viewer, the point
where we make a decision whether this movie is worth another hour or
so, and so we put something major here, just to keep the viewer
interested. After this point, we’ve got them.I don’t think we can as
writers of novels think in reels, but there are lessons to be learned
in the reel. First, the inciting incident needs to come early. There is
no better way to lose readers than to bog them down with exposition
early. Second, as a smaller division of time, we can think about
whether we have the right balance of action, story, character
development and plot for a given breakdown of time or pages.
Let’s move on to acts.
There are almost invariably three acts to every screenplay. I
suppose you could make a case that Brazil has a fourth act tacked on,
and there might be others, but this is the exception to the rule. Acts
can be thought of in terms of action, or they can be thought of
thematically, or you can think about them as they apply to a
character’s development. Thinking about one will often lead you to the
others, or you can think of them in conjunction. If you want some
support for the theory of a fractal story structure, a film script has
three acts, and larger stories that are written at one time are most
often trilogies.
There are basic standards for what each act does, however, and
knowing them gives us our story’s main structure. Act One is
introduction. It introduces the world, the characters, the
relationships of those characters, and the problem. Act two is
complication. We put more obstacles in front of our hero. Act three is
resolution.
Once I have thought about those, I’ll come up with actions and themes to lay over them.
So let’s look at our standard model, Star Wars, for some structural
analysis. In terms of on screen actions, the first act of Star Wars
establishes the entire series. Since we have a three-fold plot (Empire,
Rebellion and Force) we have three main story lines in each act. In act
one, Leia gets captured, which in this case represents both the Empire
and Rebellion storyline. The Force reaches out in the form of two
droids who bring the secret plans to Luke and Obiwan. We meet Han and
Chewie, and we escape from the planet. We end the act with Luke
beginning his training in the Force, and the destruction of Dantooine.
I choose this point because it brings us to see the larger conflict,
back to the Rebellion and the Empire, and we see just what is at stake.
Up to this point, the conflict is hinted at, but not fully elucidated.
This keeps the viewer interested in something that was at the time a
very foreign idea, and through what is kind of dull in many respects,
even though it is necessary storytelling.
The first act is about foundation and problem. We establish all of
the characters, lay out the problem of the story, and set the
characters on their way. There are mechanical elements of the story,
the plot, and there’s a higher goal, theme. A free writer who has a
basic story in their heads might be able to write a three word outline,
with a single word for each act, and that might provide sufficient
guidance and structure to move on. For example, in terms of theme in
the first act of Star Wars, I’d call it initiation. The story is
getting going, Luke is initiated into the Force, Han is brought into
the Rebellion, the viewer is being initiated into the universe. The
viewer is a very important consideration. Remember that in 1977, this
kind of movie was unheard of. If Lucas had moved too quickly over this
part of the movie, the viewer might have been turned off. Walls had to
be broken down in order for us to understand and care for these
characters.
In terms of Character, I’ll argue that the whole series is about
Luke. In this act, Luke is isolated both geographically (or well,
spatially) from the rest of the universe, and mentally. He has no
connection with the conflict, nor with the Force.
Let’s not forget to mention that this act has a small climax in the
escape from Mos Eisely. It is a little climax, because we don’t want to
blow our load just yet, there is a lot more story to tell.
The second act is about complication. A simple mission, fly a couple
of people and a couple of droids somewhere, becomes a save our butt and
rescue the princess operation.
In the second act, the conflicts meet head to head as Luke and Han
are captured by the Death Star, infiltrate, rescue Leia, escape, and
Obi-wan is killed. There is a three part story here as well, Obi-wan
disarms the Tractor beams, Luke and Han save the princess, and the
droids man the computers. This is the action. Our second climax of the
movie is the escape.
Thematically, we go much more dark in this act, as we find out how
ruthless the Empire is. Escape is the action, the theme is defiance of
tyranny. If the only hope is to get off the Death Star with the plans,
success is the only option.
In terms of Luke, the story is entanglement. He suddenly finds
himself an integral part of the struggle for the galaxy, a position he
wanted to be in. He also finds out how difficult it can be to be in
this position. He has just grown a little bit more into a man, and he
gets a lot less whiney and becomes more forceful (no pun intended).
These are examples of how the character develops.
The third act becomes conflict resolution and climax. The third act
is where the story turn from being captured and chased to the Rebellion
going on the offensive. The attack on the Death Star is planned.
Thematically, this act is about turning the tables around. We see
that the Rebellion is capable and formidable, and the antithesis of the
Empire in every way.
For Luke, he grows from erstwhile farm hand turned adventurer into a warrior.
When we write, our first hints of story are often world, character,
or conflict. Thinking about this seedling in three parts can definitely
give an early bit of structure that won’t get in the way of the organic
writer, and is a first step towards the outline for the structure
writer. I believe that this three act structure can be applied to
nearly any book, film, game, or story. For the beginning writer,
thinking about this is not second nature. I was never taught structure
like this in college. We spent more time on character, dialogue,
setting, all important things, but in the ten week terms we had, we
never got into anything larger than short stories, and so we talked
about larger scale structures. I had to learn this from screenwriting
books and apply it to long form writing. Thinking in terms of these
kinds of acts will help a story jump from a directionless and shapeless
story to a dynamic tale. Also, for somebody about to take on their
first project of length, knowing this simple shape might help the book
feel shorter just by way of being a map to the end.
Now that you know this structure, as you watch movies, you’ll be able to pick up on the moments that make up the three acts.
Now, I’m not saying that we need to be a slave to three acts in our
books like a writer is in a screenplay. Turn in a book with five acts,
and a publisher will judge it on its own merit. Turn in a screenplay
with five acts and a producer will throw you out of the office as an
amateur. What is most important to this line of thinking is that each
act starts in one place, goes someplace else, and ends on a significant
turning point event. Sometimes an understanding of this can be just
what a writer needs to go ahead and write a book.
To put this in terms of something I’m writing now, Inside, I’m not
sure how many acts I have in any of the three books. I’m guessing it is
more like four rather than three. They are each designed with a rise in
action to a specific point at which the conflict is returned to a
baseline point, and it all begins anew, and as I outlined, I always had
the next major plot event in mind. That was the direction I wrote in.
I’m not somebody who can start in the middle and work out. I always
start at the beginning and work to the end. It’s just my way.
In part three, I’ll look at some structures borrowed from the theatre.
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This is part 3 in my essays on writing. These will be on a podcast
called The Compulsive Writer’s Support Group starting November-ish.
You’ll be able to get links to it from here, as well as my site, www.mindofbryan.com.
We can look at other structures from other Mediums as well when we
think about giving structure to our pieces. If you have an idea and you
have no idea of how to structure it, we can think about things in acts.
Giving just this much structure might give the organic writer some
better concept of how to outline without interfering with their organic
process.
One of my degrees is in theatre, and I’m quite glad I did it,
because the intense work of analyzing character and creating movements
from words on a page is what gave me a good understanding of character,
voice and motivation. Theatre has a number of structures, from Beats to
acts.
A beat is the smallest structural unit of theatre. The story goes that
when modern acting method was brought over to England and the United
States by Stanislavski, he wanted to say “bit” but in his thick
Russian, it came out as “Beat” and the term stuck. I believe this is a
significant structural element that can be used in constructing a book
as well. If we write a conversation, any kind of dialogue, we can think
of turning points. Any turning point represents a beat. These points
can be moments where advantage is gained or lost, information is
imparted, a character loses it, or calms down. The entry of a new
character almost always signifies a beat change, as does the exit. When
we look at a conversation, we should look at beats, and if things feel
aimless, often that is a sign that we wrote a conversation without
thinking about the structure of it, likely we spouted a lot of
information without thinking about what it meant to either of the
characters that said it. Exposition is tough, especially when you have
a lot of it, and you feel like you have two people just spouting it off
without any real reason for it. We can change that by giving them a
reason to say it, give each of them a stake in it.
Every beat has a beginning, and a turn. These are my terms, so you
might not find them in any other places. Beats can be long or short.
The centerpiece of a beat is a motivation, which literally comes down
to what is this character trying to accomplish right now? When the
answer to that question changes, you have a new beat. These beats are
what give a story momentum and direction. If you look at a
conversation, and it feels flat, it is probably worth looking at it,
and breaking it down to points where the conversation turns. If it
doesn’t turn, or more importantly, turn enough times, it may not be an
important conversation, and maybe you could do without it.
If there is crucial plot information, you’re probably going to have
to work it, to find points where significant development can happen. We
as writers can very easily get lost in information, and thinking about
what has to make it to the page to get the plot moving, while
forgetting about developing our characters for a scene. Thinking about
breaking these scenes into beats is maybe the best way to inject that
development back in. Sometimes, a beat breaks with a pause. You know
that five minute lull? That is a break in a beat where the author
hasn’t written the next beat yet, and that can be a great way to
develop a character. If there are pauses while nothing happens, it can
indicate contemplation, boredom, any number of isms that make a
character tick. Somebody who is socially awkward might let this pauses
drop without thinking about it, others may use it as a tool to force
the other character into saying something in the uncomfortable silence.
When you string together enough beats, you get a scene. Some plays
have scenes, and some don’t. Some just have action for an act and then
more for another act, and one of the main elements that will dictate
this is setting. One setting, one scene is often the rule. Shakespeare
moves things around quite a bit, and so he writes scenes. In Waiting
for Godot, Becket has a tree as a setting, and there are no breaks in
action, though there are a lot of beats.
Scenes are very much like what we have in our books, screenplays or
other writing projects. They represent fairly major actions and
movements of the story, and may be spelled out, or may be interpreted
by the director. Scenes are more widely used at this point in film and
books, but scenes are used extensively in theatre with origins before
the mid 20th century.
Common act divisions in theatre are two act, three act, and five act.
In a two act play, we look for dichotomy, an equality to the acts in
terms of action and emotion. There should be a rise and a fall if the
play is a tragedy, or a set-up and denouement if it is a comedy. One of
the most perplexing examples of the two act structure is Samuel
Beckett’s Waiting For Godot. In it, two men stand by a tree waiting for
Godot to arrive, and just when you think they must be the two lowest
men on the world’s totem pole, two more men arrive, one a slave, and
you find just how low we can go. In the second act, the same thing
happens.
Two acts, if they are sufficient, can make a large work, but I’m not
sure I could make a novel out of two acts. I think this might be a
structural experiment for a novella.
I’ve covered three act structure in the section on film structure. Let’s move straight to a five act structure.
The most prominent examples of a five act structure are the plays of
William Shakespeare. Five acts, each with multiple scenes, make for a
very long play, but in Shakespeare’s time, theatre was an afternoon
event that took advantage of daylight. The theatre, like now, would
make money based on sales of seats, but also the groundlings selling
refreshments, and so long shows meant more money. There is a very
strong structure in this that makes a lot of sense for all forms of
writing. Since I have just written a story based on Hamlet, I’ll use
that work as an example. The basic breakdowns and title of the acts are
coined by Gustav Freytag, a 19th century critic. He has created this
graphic to help you think about this structure.

(Image is from wikipedia.)
The first act is exposition. Normally we associate exposition with
heavy-handed telling, and not showing. In the case of Hamlet, there is
a long bit of history to learn, a lot of characters and plots at work,
a lot of relationships to establish, and actions are already setting
themselves in motion. As you can see this isn’t all about exposition in
the modern sense of the word, plots are moving forward even as we look
backward.
In act I of Hamlet, we are first confronted with wary guards who see
the ghost of Hamlet’s father. We then see Claudius and Gertrude in a
procession, moving forward in their lives, while Hamlet is held back
with grief. Hamlet is then told by the guards and friend about seeing
his father’s ghost. We get a brief scene of Polonius doddering about
his son going to college, and beginning the plot to play matchmaker
between his daughter Ophelia and Hamlet. Hamlet spends a night on the
guard and meets with his father’s ghost, who reveals his murder to the
prince, but Hamlet is unsure of the truth of the ghost.
Act two is defined as Rising Action. The stakes go up, the conflict
becomes more complicated, obstacles fall in the path of the hero. This
is the act where the going gets tough. In Hamlet, Gertrude and Claudius
try to avert war with Norway. Hamlet decides to feign madness to keep
his intentions secret. In response, Rosencrantz and Guildenstern are
called to help Claudius and Gertrude see through the ruse.
Act three is the climax or the turning point. I believe that Freytag
had a different perspective on climax than we do in a modern sense of
the word. Turning Point is the better term in a modern context. While
in act two, Hamlet seeks confirmation of what the ghost says, in act
three, the tip of the pyramid, the action gains momentum, and the
inevitable downward fall begins. In this act, Ophelia is sent to court
Hamlet, a troupe of players arrives, and Hamlet lays out his trap. The
turning point of the whole play is when Claudius sees the play, and his
reaction confirms the ghost’s story.
If we want to think of a similar act in a comedy, we can think of
Much Ado about Nothing, where (name) falsely accuses Hero of having
slept around. At this turning point, this play could very easily have
become a tragedy. The whole event is kind of like the part of the date
movie where the two people who are falling in love have the fight and
break up and feel miserable. If Shakespeare had felt like it, he could
have made a very dark little story out of it, but instead we have a
wedding at the end.
In act 4, the action falls. When we say falls, we don’t mean slows
down, draws to a close, anything like that. In classical terms, rise
means an elevation in the tone of a story. It bears some relation to
why Dante’s Divine Comedy is called a comedy. It isn’t because it is
funny. It’s because the general motion of the story is upward both
spiritually (going from the condemned to the blessed) and
metaphysically (Hell is down, Heaven is up). In the case of Hamlet, the
action is down. Polonius is killed behind the curtain, Ophelia goes mad
and drowns, and Hamlet is judged to be insane and sent off to England
to be killed, with his friends there to make sure it happens.
Act five is resolution. Hamlet returns, having been attacked by
pirates, and Rosencrantz and Guildenstern dispatched. We find out about
Ophelia’s funeral, and Hamlet is welcomed back to court. Claudius sets
up the duel, and fixes it with poison when is then shared around to all
the most important people in court. Then everybody dies.
This is a very rough overview. I hope you can see how the action of the play fits into the structure.
For a beginning writer, what often happens is that you have a
character, or a plot, but halfway though you get lost, and the story
never gets completed. If you look at the story that you have, and think
about it in terms of these five acts, or four or three, as in the other
sections, you have an advantage to getting it done.
So going into writing your project, or maybe into Nanowrimo, you may
have an idea of your character and your conflict. You introduce your
conflict in the first act. If you just start writing here hoping you
will be able to work it out as you go, you may lose your way. Instead,
before you set down any words, give it some thought. It is likely that
you can come up with several plot points that fit one of these acts,
and give you a quick throughline to your story.
I’m working on a story right now that is set in a post-apocalypse
Boston. It’s a short story, so the acts may simply become scenes, but
who knows at this point. The story is kind of nascent, and I’d like it
to be larger. My character is a reporter who is told to go maybe to New
York to report on something. In act one, she gets her assignment, and
suits up. In act two, she meets mushroom farmers in the big dig
tunnels. They are a perfect environment for mushrooms, and it is after
the apocalypse, so they need some survival niche. As it turns out, they
are actually cannibals, and Pickman, a survival artist who lives alone
above ground, rescues her.
In act three, Pickman brings her to his studio. He paints very
unusual demons. Suddenly, she sees movement. He gets his guns, and
kills a creature that is his next painting. I know, very Lovecraftian,
but I’m intending to use it as a fun reference, not quite a main story
point, and New England’s apocalypse is essentially an old sin and
witchcraft gone amok kind of apocalypse.
In act four, it turns out he needs a mate as any good survivalist
does, and she’s tops on his list. She must escape from him, but he has
all the guns.
In act five she escapes and finds her assignment.
This is my first line of thinking on this story, and it isn’t great,
but it is a structure I could write, and is further along than I was
five minutes ago. In fact, I could see this as a very episodic story,
and so there will likely be many of these bits as she pursues her main
story, and so maybe this is just the first part of a much larger story.
Or I could take it in any number of direction. Point is, I got here by
thinking of some events in relation to overall points in the structure.
Next we’ll look at a teleplay four act structure, and I might finish off with Aristotle’s Poetics just for the fun of it.
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Originally posted at www.mindofbryan.com
Here’s something useful from io9. Original link
Secrets Of Great Characters, According To 6 Science Fiction Authors
Amazing stories need great characters. And when you’re writing a story
set in a futuristic or fantastical world, it’s more important than ever
for readers to be able to relate to your characters. It’s also harder
than ever, because your characters’ lives and experiences will be
totally different than your readers’. How do you make people identify
with someone who lives in the future, or on another planet? How can
your main character stand out, against a bizarre and colorful backdrop?
We asked six great science fiction authors for their advice.
Get to know them as individuals, rather than types. If your characters
are cut off from all the present-day cultural references, like “lawyer
who went to Harvard,” then it’s even more important to think of them as
individuals, says Elizabeth Bear, Campbell- and Hugo-winning author of
Carnival and Undertow. “Try very hard to know them as people,” she
urges. “That goes for any setting, past or present or future — or
alternate reality.”
In particular, you should think, “‘This is a person who happens to have
the following traits, and all that they imply,’ rather than ‘this is a
nuclear physicist who grew up in Iowa.’”
Try making your characters scientists. Or at least, have them be
obsessed with stuff that’s relavant to your storyline, advises Kim
Stanley Robinson, Hugo- and Nebula-winning author of the Mars trilogy
and the Science In The Capital series. Having scientists as your
characters lets you “explore the setting and the character at once.”
And it helps if your characters obsess about the mysteries and
explanations in your story. They can also be obsessed with a planet,
spaceship, new procedure or alien.
Base them on people you know. The most realistic characters are often
based closely on your friends or people you’ve met, says Rudy Rucker,
Philip K. ***-winning author of the -Ware novels and Postsingular.
That goes double for your aliens, A.I.s and robots, he adds. It’s
always better to copy your friends than to lift from “received ideas
about how SF characters might behave. Who wants to see yet another a
humorless talking head with a BBC accent? The absolute worst thing in
Matrix III was when Keanu gets to the virtual office of the Big
Computer Mind, and he meets, like, a tweedy professor with a white
beard. Ugh! At the very least it should have been a fat hacker in a
T-shirt, preferably high on pineal extract.” Also: to make your
characters stand out, try having them say quirky, unexpected things.
“Forget your Star Trek memories, and remember your wild and crazy
friends — the ones who say things that Make No Sense,” Rucker advises.
Give them a thought-out world. The more carefully thought out the world
you’re placing your characters into, the more we’ll be able to believe
that they live there, says Tobias Buckell, author of Sly Mongoose. And
that also makes it easier to “contrast them against this imaginary
place.”
Figure out what they love, and what they fear. Try to find what drives
your characters, including what they want and need, Bear urges. And
understand what traumatizes them. “I tell people I like to know what
they’d want on their tombstone: that seems to give me a really good
handle on who they are.”
She adds:
Characters we can relate to have fears and damage, but moreover,
for me they have to be devoted to something — an ideal, a person,
whatever. Even villains become much more sympathetic when we’re
introduced to whatever it is that they love.
Kage Baker, author of the Company novels, agrees: “It isn’t the way a
person relates to his hovercar that makes him memorable; it’s what’s
going on in his heart.” No matter what planet or time you’re living in,
there will be “certain constants in human existence: struggle against
poverty, rebellion against authority, love and desire, loneliness,
curiosity. Any reader can relate to those.” Make sure your character
has loves and hatreds that readers can see themselves in, and the rest
will take care of itself.
Don’t aim for larger-than-life — and overshoot. One pitfall with
science fiction characters is that authors sometimes make their
characters “bigger than life, or archetypal” to let them compete with
the big, brash colorful worlds they live in. A common mistake is
veering past archetypal, all the way into “over the top, or maybe
somewhat cliche.” If you do try for archetypal characters, think of the
classics from all genres, like Sherlock Holmes’ quirky genius or
Captain Ahab’s drive.
Don’t obsess too much about setting and toys. If you spend pages and
pages on dense descriptions of your settings and how exactly your
hovercar works, you’re distracting the reader from your characters,
says Baker.
It’s enough to say “He climbed into his hovercar” and your reader
will get the idea. You don’t need to give a geography lesson: “They
were sitting in the courtyard drinking fire-palm wine” or “She trudged
back from the well, balancing her water jar” or “They looked out across
the desert and saw the yellow mountains of Califia before them” all
give brief, intense impressions of a place, without stopping the
narrative in its tracks or drawing focus from the main character.
Find out who’s hurting. If your story involves a new situation or
technological breakthrough, figure out who suffers as a result — maybe
that should be your main character, says Robinson, quoting from Damon
Knight (who was quoting James Blish in turn.)
Keep your characters grounded. The stranger the setting, the more
ordinary your characters should be, says Terry Bisson, Hugo- and
Nebula-winning author of Bears Discover Fire. “For example, in my most
recent story, the narrator ‘had a job and an apartment, but that was
all.’ The story wasn’t about the setting but about the character.”
Your characters should be “totally convinced they live in the present,
rather than the future. Because, of course, it IS the present to them,”
says David J. Williams, author of The Mirrored Heavens. Make sure your
world, and your characters, both have a believable past, that anchors
their present. “As Gibson said, the future’s already here, it’s just
unevenly distributed. Same is true for the past: it’s always with us,
but sometimes beneath the surface. How one handles that is the key to
character.”
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Instructionslistsandnotes.com is a new literary blog featuring
creative or found Instructions, Lists and Notes. I'd like to invite
everyone to head there for some fun and perhaps submit.
The inspiration of this site came from literary works and chance
discoveries that provided unexpected and not very obvious insights.
My biggest inspiration for Instructions was Julio Cortazar’s Instructions. Here is an example:
Instructions on How to Cry
Putting the reasons for crying aside for the moment, we
might concentrate on the correct way to cry, which, being understood,
means a weeping that doesn’t turn into a big commotion nor proves and
affront to the smile with its parallel and dull similarity. The average
everyday weeping consists of a general contraction of the face and a
spasmodic sound accompanied by tears and mucus, this last towards the
end, since the cry ends when one energetically blows one’s nose.
In order to cry, steer the emotion toward yourself, and if this proves
impossible owing to the habit of believing in the exterior world, think
of a duck covered with ants or those gulfs in the straits of Magellan
into which no one sails ever.
Coming to the weeping itself, cover the face decorously, using both
hands, palms inwards. Children are to cry with the sleeve of the dress
or shirt pressed against the face, preferably in the corner of a room.
Average duration of the cry, three minutes.
Other good bits of instructions include Kelly Link’s instructions on
how to get to Hades using the London Underground, or just about
anything that you may get in a cheap product from China.
Inspiration for lists can come from the usual top ten list, a shopping
list, or when you remember the things your grandmother told you when
you were little and she was still alive.
In terms of Notes, I’m very inspired by William Carlos Williams’ “This is just to say”:
This is just to say
I have eaten
the plums
that were in
the icebox
and which
you were probably
saving
for breakfast
Forgive me
they were delicious
so sweet
and so cold
Other examples might include silly emails from work, a sign announcing
a warning with terrible grammar, or an excuse letter you found in a
shoebox that your mother wrote for why you didn’t finish your homework
in third grade.
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